PLAYER GUIDES · GUIDE 18

Kanto Tactics comps for early v35

Updated October 24, 2026 · Four early ruleset-35 team records

Pikachu artwork from the Kanto Tactics developer
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The early v35 feed has four explicitly current-version comp records: Flying upgrades, Ground upgrades, Water/Fighting upgrades and Poison upgrades. Their samples cover one day; use them to compare available routes rather than force an opening lineup.

Version 35 changes Flying, Ground, several legendaries and high-level XP costs. These examples replace the older v34 cores on this page. Observed item frequency describes what teams used; it does not prove an optimal loadout.

Four observed routes, with one-day limits

Snapshot generated October 24, 2026 at 03:32 UTC. The feed covers October 17–23 and mixes versions; this page includes only records explicitly marked as ruleset 35. Those current-version records cover October 23 only, with 9,866 ranked seat records in the version summary. This is an early one-day sample, not a settled meta or a live dashboard. Composition and unit sample counts are their own observations; the feed’s 125,643 all-version seats are not all v35 records. Ranked results do not establish performance in Adventures or the Tower.

Core route Display tier Avg. place Sample
Flying upgrades S 3.47 354
Ground upgrades A 3.47 234
Water / Fighting upgrades B 4.08 208
Poison upgrades C 5.06 254

Tiers use the same adjusted-placement formula as the tier list, with reference 4.01. There are only four current-version comp rows; absence from this table does not establish that another team is weak.

Flying upgrades: Caterpie, Charmander, Pidgey and Zubat

The core record groups the Caterpie, Charmander, Pidgey and Zubat families. Its common observed core star level is three. Pidgey frequently holds Scope Lens and Choice Band; Caterpie commonly holds Leftovers and Protector. Charmander’s recorded items include Quick Claw and Choice Specs. Read its current ability form before moving those items.

Version 35 replaces Flying’s dodge effect with Raptor attack speed and lowest-HP targeting; melee recipients can dive next to that target. Re-evaluate the board’s exposure rather than following an older dodge-based formation. The recorded completed teams do not tell you exactly when to level or reroll.

Ground upgrades: Diglett, Geodude, Nidoran and Sandshrew

The core record groups Diglett, Geodude, Nidoran and Sandshrew. The record commonly shows three stars for Diglett, Geodude and Nidoran, with two for Sandshrew. Diglett’s frequent items include Scope Lens, Choice Band and Choice Scarf. Geodude commonly holds Leftovers, Rocky Helmet or Protector. Nidoqueen appears as a supporting option; she is a separate cost-4 addition.

Ground’s Sandstorm now reduces enemy Defense and Sp. Def and chips HP, except for Rock and Ground. It no longer supplies the old damage-reduction effect. Keep an actual defensive holder rather than assuming the trait makes every recipient a tank.

Water / Fighting: Machop, Magikarp, Poliwag and Squirtle

This record groups Machop, Magikarp, Poliwag and Squirtle, with Psyduck, Seel and Slowpoke among supporting families. Magikarp frequently holds Scope Lens, Life Orb or Choice Band; Squirtle’s observed items include Choice Specs, Quick Claw and Choice Scarf. These are role-specific observations, not a command to put every listed item on the same unit.

Version 35 sets Water’s breakpoints to 3, 6 and 8. Mew can adopt the team’s main trait at combat start, excluding Ghost and Dragon, so read the active combat trait instead of counting it as permanently Psychic.

Poison: Bulbasaur, Gastly, Nidoran and Oddish

The fourth current-version record groups Bulbasaur, Gastly, Nidoran and Oddish. Its 5.06 average placement and C display tier make it a comparison case, not a recommendation to force the team. Victreebel and Venomoth appear among supporting units in the record.

Bulbasaur’s frequent items include Leftovers, Shell Bell and Rocky Helmet. Poison has 2/4/6 breakpoints in v35. Check whether an offered unit completes a tier or a merge before changing an already upgraded frontline.

Choose from your copies, items and next level

Check the build decision guide before spending. Version 35 raises high-level XP requirements: level 6→7 needs 24 XP, 7→8 needs 40 and 8→9 needs 66. A final board does not guarantee you can afford to reach it from the current round.

Use the item recipes for combinations and the tips checklist for the next planning phase. Choose a Seal your current board can activate within its 15-second offer; keep a viable team while searching for an upgrade.

Quick questions

Are these the four best v35 teams?

No. They are the four comp records explicitly tagged ruleset 35 in this one-day snapshot. Other teams may be viable without appearing here.

Why did a comp’s tier change from the API label?

This page reproduces the current official display formula, using adjusted placement against reference 4.01. The raw API tier field can differ.

Sources & review

Changed sections checked against Einoow’s official version 35 notes (dated October 23) on October 24, 2026. Unchanged basics retain their earlier source dates. Advice is editorial; no firsthand playthrough or tested winning strategy is claimed.

Game character artwork: Einoow / Kanto Tactics, with rights held by the respective owners. Editorial policy · Suggest a correction

Your next step

How should I build my team?Kanto Tactics tier list: compare Pokémon familiesKanto Tactics items: recipes and equipment choicesQuick planning tips