PvP Seal choices arrive at 2-1, 3-2 and 4-2. Version 35 gives you 15 seconds to choose, automatically picks if time runs out, and allows one reroll per pick. Read a usable option before spending that reroll.
Seals are augments that change what your team, shop or economy can do. They are available in Normal PvP, Ranked and friend rooms. Start with the card’s condition and the Pokémon it affects before deciding whether it helps the board you actually have.
When do you choose a Seal?
The three PvP choices have a fixed rarity schedule:
- 2-1: Common. Choose one card from three.
- 3-2: Rare. Choose one card from three.
- 4-2: Mythic. Choose one card from three.
Everyone at the table receives the same rarity at each of these rounds. That does not mean everyone is offered identical cards. The notes describe more than 130 Seals across economy, shop, equipment, combat, types, weather, roles, formation and hero effects.
Normal and Ranked use this system, and friend rooms have it too. A private room is therefore a way to learn the choices with friends without assuming Seals are a ranked-only feature.
What happens when the 15-second timer runs out?
Version 35 gives each Seal selection its own 15-second timer. If it expires, the game picks for you. There is one reroll per pick. Use the current offer controls and keep one acceptable option in mind before rerolling. The older v34 per-card swap description is no longer this guide’s current instruction.
Tower blessings have a separate floor schedule and reroll control. Read the Tower blessing rules instead of applying a PvP round number to a climb.
Choose for your current board
First read what the Seal requires. A hero card shows the Pokémon it helps; a formation or type effect needs the appropriate board. Compare that requirement with your fielded units and the changes you can reasonably make before the next fight.
Then ask what the choice changes now. An economy or shop effect may support future purchases, while a combat effect may help the current team survive. A conditional effect that your board cannot activate should not be treated as immediate strength. This is a way to evaluate the text, not a claim that one category always wins.
For example, if a hero card names a Pokémon you do not own, check the other choices before committing your plan to finding it. If a formation effect needs different positioning, check whether you can make that arrangement while still protecting your damage dealers.
The team-building guide covers the underlying comparison between copies, type bonuses and field slots. Seals add another condition to that decision; they do not remove the need to read your units and items.
Check whether the Seal is helping anyone
After choosing, hover over or tap your Seal. A ring marks the Pokémon it reaches. If its condition is not currently met, the Seal appears dimmed. Use those signals before assuming an effect is broken.
Check the condition again after moving units, replacing a type member or changing equipment. The card’s text and the highlighted recipients are more useful than its rarity alone. Gold and XP granted by a Seal appear from its icon; a flash marks a combat trigger. Weather from Seals is also shown on the battlefield.
You can inspect opponents’ Seals on their cards and while viewing their boards. On mobile, you can also inspect your current combat rival’s Seals. Return to your own board before making formation changes; the mobile controls guide explains the viewing controls.
Version 35 adds a mark to units receiving a position Seal’s bonus and a Seal-round marker on the round bar. Use those alongside the current card text.
Do Seals also appear in the Tower?
Yes. Tower blessings begin offering Seals from floor 41, with stronger rarity pools later in the climb. The Tower allows at most seven Seals per climb, including at most two Mythic. Its floor-based schedule is separate from PvP’s 2-1, 3-2 and 4-2 choices.
Use the Tower blessing schedule when planning a climb. Do not apply a PvP round number or card-swap rule to a Tower blessing.
If Seal gold or combat results look wrong
Version 34.1 fixes some Seals going out of sync between the PvP display and the server. It also corrects the gold breakdown so it includes gold from Seals. An older screenshot can therefore show a display problem that the patch addresses.
These fixes are separate from an inactive condition: a dimmed Seal can still mean that its requirement is not met. Check the card, highlighted recipients and current gold breakdown. If the problem persists, report the Seal name, mode, round and visible result through the game’s community channels. The patch does not change the published choice rounds or rarity schedule.
Which Seal offers changed in v35?
Type Seals no longer include Water or Psychic. Spare Change and Losing Streak are retired. Arrow Formation, Starter Trio, Cocktail, Combo, Youth League, Total Eeveelution and Mass Trade are new or reworked; read their current cards rather than reusing an older description.
Trait Window locks its traits at the start of the round. Pay Day returns to +1 gold every three KOs. Check the condition and gold breakdown before planning a purchase around that income.
Quick questions
Are Seals available in friend rooms?
Yes. Version 34 includes Seals in Normal PvP, Ranked and friend rooms.
Why is my Seal dimmed?
Its condition is not currently met. Read the card and hover or tap the Seal to see which Pokémon it reaches.
Can I keep rerolling until I get a specific Seal?
Version 35 allows one reroll per pick and gives 15 seconds to decide; expiry chooses automatically. Tower blessings have separate controls.
Why was Seal gold missing from the breakdown?
Version 34.1 corrects the gold breakdown to count Seals’ gold. Check the current breakdown and the Seal’s trigger condition; this patch note is not a claim that every economy issue is fixed.
Can I still get Water or Psychic type Seals?
Version 35 removes Water and Psychic from type Seal offers. Read current cards; this does not remove those Pokémon types from the game.
Sources & review
Changed sections checked against Einoow’s official version 35 notes (dated October 23) on October 24, 2026. Unchanged basics retain their earlier source dates. Advice is editorial; no firsthand playthrough or tested winning strategy is claimed.
- Einoow’s game and in-game Guide
- Einoow’s official changelog · versions 33–34
- Einoow’s official changelog · versions 34.1–34.2
- Einoow’s official changelog · version 35, October 23
Game character artwork: Einoow / Kanto Tactics, with rights held by the respective owners. Editorial policy · Suggest a correction
